Two weeks ago I made the game (term used loosely) ‘Ben Eath the Surf Ace’ for the Ludum Dare 29 competition. Usually people write a ‘post-mortem’ about making the game,
The SID collection is library of music made for the SID (Sound Interface Device) chip. The SID chip was the sound chip for the Commodore 64. I was looking up my own game on csdb.dk (Commodore scene
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Did not do much today, but I updated the character set of the Helsing game. I found the first version very flimsy, so I made the lines a bit thicker. I’m pleased with the result so far. Look
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It was not the most productive day in the past two weeks, but I mad a change to my graphics editor so I can design the graphics for end level. I made a first version and changed my game, so you see
that is to say: when you use a broad definition of ‘playable’. You can call it pre-alpha (you can, because all games start pre alpha, right?).
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Memory problems! I was trying to make more graphics for the second level. Someone pointed out that the wall in the second level looked like it a ‘vertical line’ in it. That made the wall
The flow of the game is working pretty good now. It’s quite easy to make transitions from intro to startscreen to helpscreen to level intro to level. Or any transition you like. It’s now