The Forum64 and Protovision Game Compo (F64PGC) has ended and the jury reports are live: https://www.forum64.de/index.php?thread/82809-f64pgc2017-sports-die-ergebnisse/ There are some ‘harsh
Not many updates lately. One of the big reasons is I tried to finish a Commodore 64 game for the Forum 64 and Protovision Game competition 2017. The whole game is done within a 12×21 pixel
Posted in Programs
previous part Changing the game Assembler format The last post hasn’t been that long but already I’ve made a big change: the source in the GIT repository is no longer in ACME format but
<previous part A short post. I haven”t updated this series in a while. That happens sometimes with things like this; it’s online, you don’t know if people are reading it and
<previous part Training run For a change of pace I decided to use a few of my trainers (and my new map feature) to try and finish this game for once (never reached the end before!). At first I
<read previous part Unbugging the past In this part I’m going to describe how I removed a ‘feature’ of the game that I consider to be a bug. Backup material But first: Maybe you
<previous part Music This part I’ll be writing about ripping the music from the game (‘hacking, ‘cracking’, ‘ripping’ the vocabulary of the scene
Das computer So here’s some background about the project: First of all: The Commodore 64: it was the computer I grew up with. I loved it. It was quite popular and there were thousands of
What? Thirty years ago I cracked a game. This is a first post of a series about trying to improve on that piece of (in this case relatively harmless) criminal activity. Not sure if it will interest
Posted in Programs
A few months ago I acquired a Commodore128 computer. An old 8 bit computer from the 80’s. It came with a Star NX-10C dot matrix printer, which I didn’t really know what to do with. But







