Helsings Hunt

The current mini Ludum Dare has as theme ‘Low level Jam’ and challenges you to make something with a low level programming language. You can’t get much lower than assembly, so I will try to make a game for a Commodore 64.

It means, pulling out the old ‘Commodore 64 Reference Guide’ and creating pixely stuff.

I got a very simple program running (just a basic load of the start screen) and I’ve made some excelsheets to design the character sets and sprites (in Excel so I can easily create strings I can past in my assembler.

An example of the excel sheet I used to design the title:Screenshot1

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