Not many updates lately. One of the big reasons is I tried to finish a Commodore 64 game for the Forum 64 and Protovision Game competition 2017. The whole game is done within a 12×21 pixel
Posted in Music
I made another game for Ludum Dare (I will post more on that later, the game can be found at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14225). I had some weird inapproriate
Posted in Music
I bought a Mssiah cartridge recently, so I could use my C64 as a live instrument (with the option of using a midi keyboard). I’ve played around with it a bit and here are to examples: The first
Posted in Music
I have an old unfinished program (actually an excel sheet) lying around that creates procedural music. I wondered what it would sound like if I played it with a Aquestone VST plugin: Of course most
For the upcoming Ludum Dare I tried a new workflow for music. Did not make a lot, but I made this: metal test with aquestone singing And I had some sorely needed practice with Reaper. By the way: the
The SID collection is library of music made for the SID (Sound Interface Device) chip. The SID chip was the sound chip for the Commodore 64. I was looking up my own game on csdb.dk (Commodore scene
The flow of the game is working pretty good now. It’s quite easy to make transitions from intro to startscreen to helpscreen to level intro to level. Or any transition you like. It’s now
Posted in Music
yesterday I downloaded a nice little program called VSTHost. You can easily try VST plugins with it on your PC keyboard. I had fun creating an arpeggio with my foot as accompaniment to my guitar