
Spriting for the future
Still working on the Willow Pattern Adventure re-crack project I hope to finish one day (hopefully before turning 50 :D). This is supposed to go […]
Still working on the Willow Pattern Adventure re-crack project I hope to finish one day (hopefully before turning 50 :D). This is supposed to go […]
Wasn’t it Einstein who said: “That’s not me! That looks like Gerard Depardieu playing me!”? I know it’s not a great drawing, but that’s what […]
An experiment in dynamical cartoons. loading SVG . . . image/svg+xml send 0.001 bitcoins to . . . Background of this cartoon This is an […]
Back from long ago previous part What, why? This is part 8 in a blog series where I retrace my short Commodore64 (C64) hacking career […]
The page is on the internet for a while now, but I had some trouble getting everything working properly, but now I think it’s good […]
The Forum64 and Protovision Game Compo (F64PGC) has ended and the jury reports are live: https://www.forum64.de/index.php?thread/82809-f64pgc2017-sports-die-ergebnisse/ There are some ‘harsh but fair’ critcisms of my […]
Not many updates lately. One of the big reasons is I tried to finish a Commodore 64 game for the Forum 64 and Protovision Game […]
previous part Changing the game Assembler format The last post hasn’t been that long but already I’ve made a big change: the source in the […]
<previous part A short post. I haven”t updated this series in a while. That happens sometimes with things like this; it’s online, you don’t know […]
<previous part Training run For a change of pace I decided to use a few of my trainers (and my new map feature) to try […]
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