previous part Changing the game Assembler format The last post hasn’t been that long but already I’ve made a big change: the source in the GIT repository is no longer in ACME format but KickAssembler. The difference isn’t that big at the moment (mostly changing !byte to .byte and comment start with // in stead … Continue reading →
Tag Archives: programming
Yesterday I went to the Noordertest event. I had fun, had some nice and some interesting conversations and attended some lectures. There was one lecture about improving legacy code in automated testing. I didn’t go to that lecture, but the ‘blurb’ spoke about writing unit tests to improve your legacy automated tests. The animated gif above … Continue reading →
as compensation for the lateness of my cartoon I’ve made it extra large!
Posted in: Cartoons
It’s beginning to look like a game. It has a starting screen, you can get instructions, the scrolling of the background is working, the lightning effect is working (game not suitable for people with eplilepsy). The sprites are defined and animating (although it looks like helsings hat is made of jelly). The idea of the … Continue reading →