Tag Archives: Commodore 64

Zombie choo choo

I made another game for Ludum Dare (I will post more on that later, the game can be found at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14225). I had some weird inapproriate music to go along with it, which I like. It’s simple. A loop I made with Sid Wizard, a great tracker for the Commodore 64 (http://csdb.dk/release/?id=131846) . I’m still working … Continue reading →

Posted in: Music

Mssiah test

I bought a Mssiah cartridge recently, so I could use my C64 as a live instrument (with the option of using a midi keyboard). I’ve played around with it a bit and here are to examples: The first one is a test with with the Mssiah mono synthesizer and Mssiah drummer, using a looper. 1st … Continue reading →

Posted in: Music

Ancient pixel art (a.k.a. crappy low res stuff)

Today I converted an old 5 1/4 inch disk from my C64 to PC format. The disk contained a few pictures I made on my Commodore 64. The pictures were done with Koala Painter using a joystick. I am surprised how good they turned out to be, considering it was a lot of work and … Continue reading →

Posted in: Uncategorized


I was watching a Commodore 64 demo on Youtube (Nostalgia Nerd!) when ‘gasp!’ ‘shock!’ I saw: Someone plagiarized a effect I made for Excel! I admit it’s pretty unlikely someone running into that obscure corner of the internet that is my Excel-weird-stuff-site. OK so no plagiarims but Morphogenetics! Judge for yourself: The demo (admire the … Continue reading →

Posted in: Uncategorized

I’m the SID collection!

The SID collection is library of music made for the SID (Sound Interface Device) chip. The SID chip was the sound chip for the Commodore 64. I was looking up my own game on csdb.dk (Commodore scene database) checking if there were some more comments on my game (there’s a funny Dutch word for it … Continue reading →

Posted in: Games, Music

Small update

Did not do much today, but I updated the character set of the Helsing game. I found the first version very flimsy, so I made the lines a bit thicker.  I’m pleased with the result so far. Look at the difference I also made the border a bit thicker. It looks now a bit more … Continue reading →

Posted in: Games

Playable version Helsing’s Hunt

that is to say: when you use a broad definition of ‘playable’. You can call it pre-alpha (you can, because all games start pre alpha, right?). At http://www.goerp.nl/C64/alpha.html EDIT: http://www.goerp.nl/C64/test/ is a version online. It can be played in the browser using the Java applet, but your security settings might not let you. You can also download it … Continue reading →

Posted in: Games, Programs

Now it gets interesting

Memory problems! I was trying to make more graphics for the second level. Someone pointed out that the wall in the second level looked like it a ‘vertical line’ in it. That made the wall look less natural than intended. So I tried to fix that and ended up with 240 unique character definitions. If … Continue reading →

Posted in: Games

More Helsing Stuff

The flow of the game is working pretty good now. It’s quite easy to make transitions from intro to startscreen to helpscreen to level intro to level. Or any transition you like. It’s now also possible to play the first level, beat it and progress to level 2. Level 2 has no stabbing, no hit … Continue reading →

Posted in: Games, Music

Helsing’s hunt update

Boy, progress  is sometimes hard to measure. The sticky notes with ‘user stories'(just small units of work really) are not moving as fast as I hoped (and sometimes they get pulled down by my cat). There also new notes appearing whenever I realise I need more then what I anticipated, but that’s to be expected. … Continue reading →

Posted in: Games