This cartoon is a bit ‘old school’ for me. Like the more topical cartoons I did ten years ago. Also I usually try to stay away from politics and the usual suspects, but when I realised I could draw a Commodore 64, I just HAD to do it.
Tag Archives: Commodore 64
<read previous part Unbugging the past In this part I’m going to describe how I removed a ‘feature’ of the game that I consider to be a bug. Backup material But first: Maybe you imaginary readers would like to have the disassembled source I use, so I uploaded the currenty version. I still add comments … Continue reading →
And seeing ghosts as well? You are not well! (I made this cartoon this morning and looking at it now, I find it’s not that obvious the yellow blob is pacman. I tried to edit the picture, but there’s a bug in the loading routine, so this will have to do)
Experimenting a bit with a spilt screen on my C64 SuperHires viewer. Here’s a cartoon with the standard C64 font. The font is not great. But for now this will have to do.
Still working on a cross platform super hires C64 drawing program (looking for suggestions to make the description even longer). Drawing works pretty good now, just needs a bit more intelligence. I can export the sprite layer, but must work on the bitmap layer/color layer. When drawing a random line I was reminded of a seventies … Continue reading →
A few weeks ago I made a cartoon that was also in C64 format. I’d like to make more in that format. I tried a few programs that were good, but they never quite fitted my way of working. So I decided to make my own drawing tool. I decided on Super Hires format (hires bitmap with … Continue reading →
Aslan Games made a game for a 4 Hour game jam, inspired by my Helsing’s Hunt. You can play it here. Maybe it’s because the timing is different, but i found this version a lot harder! Overall I liked what they did in four hours (I made my first version in 8 days). Maybe I’ll ask … Continue reading →
Posted in: Games
Because my cartoons are usually quite simple and single color, I figured I could make them for suitable for the Commodore 64 too. Here’s a first try. It’s made with Timanthes on the PC and exported for C64, because how much I still like the C64, I am not going to draw with a joystick … Continue reading →
I made another game for Ludum Dare (I will post more on that later, the game can be found at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=14225). I had some weird inapproriate music to go along with it, which I like. It’s simple. A loop I made with Sid Wizard, a great tracker for the Commodore 64 (http://csdb.dk/release/?id=131846) . I’m still working … Continue reading →
Posted in: Music