Not many updates lately. One of the big reasons is I tried to finish a Commodore 64 game for the Forum 64 and Protovision Game competition 2017. The whole game is done within a 12×21 pixel resolution spread across most of the screen (including the borders), by just changing the border color. While extracting the … Continue reading →
Tag Archives: C64
This cartoon is a bit ‘old school’ for me. Like the more topical cartoons I did ten years ago. Also I usually try to stay away from politics and the usual suspects, but when I realised I could draw a Commodore 64, I just HAD to do it.
previous part Changing the game Assembler format The last post hasn’t been that long but already I’ve made a big change: the source in the GIT repository is no longer in ACME format but KickAssembler. The difference isn’t that big at the moment (mostly changing !byte to .byte and comment start with // in stead … Continue reading →
<previous part A short post. I haven”t updated this series in a while. That happens sometimes with things like this; it’s online, you don’t know if people are reading it and there are lots of other interesting things to do as well. Twitter trigger Actually what triggered me into action was Twitter. Some Japanese person … Continue reading →
<read previous part Unbugging the past In this part I’m going to describe how I removed a ‘feature’ of the game that I consider to be a bug. Backup material But first: Maybe you imaginary readers would like to have the disassembled source I use, so I uploaded the currenty version. I still add comments … Continue reading →
A few months ago I acquired a Commodore128 computer. An old 8 bit computer from the 80’s. It came with a Star NX-10C dot matrix printer, which I didn’t really know what to do with. But with the coming holidays I thought it would be fun to print some Christmas greeting cards with it. I thought it … Continue reading →
And seeing ghosts as well? You are not well! (I made this cartoon this morning and looking at it now, I find it’s not that obvious the yellow blob is pacman. I tried to edit the picture, but there’s a bug in the loading routine, so this will have to do)
Experimenting a bit with a spilt screen on my C64 SuperHires viewer. Here’s a cartoon with the standard C64 font. The font is not great. But for now this will have to do.
Still working on a cross platform super hires C64 drawing program (looking for suggestions to make the description even longer). Drawing works pretty good now, just needs a bit more intelligence. I can export the sprite layer, but must work on the bitmap layer/color layer. When drawing a random line I was reminded of a seventies … Continue reading →