Today I saw there were some changes, had another look and got it working. Performance was also good, so now I’ve (re)posted a (pretty old) version of Helsing’s hunt.
You can find ther original post, with updated link here: http://blog.goerp.nl/?p=433
There has been progress on the game since, but the other versions I could find had all kinds of bugs.
I might do some work on it some again (sometimes I change a little bit), but my wishlist is growing faster than there I’m writing code, (n steps forward, n+1 steps back).
Some things on my wishlist:
- more music (maybe I’ll do shorter music, which is easier) for every level.
I have integrated SidWizard so, that’s working.
- better graphics, (no longer random graphics (source of a lot of bugs)), but pre-designed levels where vampires are at random places. I’ve played a bit with charpad and here is a quick thing I came up with :
- a progress bar like they made in the Ghost’s and goblins Arcade remake (http://csdb.dk/release/?id=139257, awesome stuff!)
- More interesting starting screen
Ah, too much!
But now that I have got an emulator working I can also show another C64 prototype in the browser:
Here is some working animation and music I did while doing a Ludum Dare (but abandoned after day one, the name ‘Catscratch’ was good, though.):
That’s it for now. More hopefully useful and/or funny things later in the week.