Category Archives: LudumDare

Helsing’s Hunt Hacked (haha)!

Years ago I played games on the Commodore 64. Quite a lot of these games were ‘cracked’ by a hacking group called ‘TRIAD’. Today it all went full circle: they cracked MY GAME! Or see the announcement (announcement, haha!) of it on their site: They also fixed a bug apparently and added a … Continue reading →

Posted in: Games, LudumDare


I had a comment (which in itself is fairly rare)  about a bug in a program! By me! What are the odds? Actually I’m surprised that I haven’t found any more. Anyway, I posted an update which hopefully will solve the problem. I haven’t been able to reproduce the bug but it could depend on … Continue reading →

Posted in: Games, LudumDare

Helsings Hunt-A stab in the dark is DONE!

Hooray! In my teen years I was too lazy and distracted to get into game programming. I tried it a bit but soon gave up and just played games. Now several decades later I have redeemed myself!. I made a game in assembly in less than two weeks (almost within a week!) and it’s not … Continue reading →

Posted in: Games, LudumDare

Helsing’s hunt (update 2)

It’s beginning to look like a game. It has a starting screen, you can get instructions, the scrolling of the background is working, the lightning effect is working (game not suitable for people with eplilepsy). The sprites are defined and animating (although it looks like helsings hat is made of jelly). The idea of the … Continue reading →

Posted in: Games, LudumDare, Programs

Helsings Hunt (update1)

I seem to be getting the hang of this assembler (C64 Program Generator). I found a few bugs (in my program AND teh assembler) and now the basis is working. This first demo can be downloaded HERE. You will need an C64 emulator to run it (VICE for instance which is free and can be … Continue reading →

Posted in: Games, LudumDare, Music, Programs

Helsings Hunt

The current mini Ludum Dare has as theme ‘Low level Jam’ and challenges you to make something with a low level programming language. You can’t get much lower than assembly, so I will try to make a game for a Commodore 64. It means, pulling out the old ‘Commodore 64 Reference Guide’ and creating pixely … Continue reading →

Posted in: Games, LudumDare, Programs

Ludum Dare-FAIL

So I entered the Ludum Dare competition late and thought I would do something simple. It turns out simple things take long as well (at least for me). I was no where near finishing (not even for the extended JAM deadline). But I liked my idea and have continued working on it. Of course now … Continue reading →

Posted in: Games, LudumDare


I haven’t posted in a while so here’s a big one. First: another Ludum Dare entry. The theme was ‘minimalism’ which I had some difficulty with. The informal subtheme was ‘Potato’. Both are loosely woven into the game I made. It took me three days and it’s still got bugs and it has the User … Continue reading →

Posted in: Cartoons, europass, Flash, Games, LudumDare, Programs

Ludum Dare entry updated

I made a game in the Ludum Dare Mini 41. Some prototypes were posted on this site. After the Ludum weekend I also made an update and today I also added an in game introduction. The game isn’t worth putting more time into so, I’ll call it finished. There’s also an android version (

Posted in: Games, LudumDare


For the (probably traditionally crappy) game for the coming  Mini Ludum, I made some music! They all start with a Jaws-like theme. If you think the songs are done by a crap band with a drum machine, then you are half right; it’s not a band it’s just me with my guitar and my Zoom G3X. … Continue reading →

Posted in: LudumDare, Music